Looks like fun, but... what was that guy behind You doing?
As Whiteashes said, its a shot timer. The events I was shooting in required shooting multiple targets in different situations. In some instances there were civlians or hostages that had to be defended all under a timed event. There are tactical reloads requiring magazine changes on the fly. Most of the events also call for a draw from the holster.
The timer makes a loud beep when set off by the Range Officer, when you complete your firing and the RO pushes the button again, the timer calculates the time from beep to the very moment of your last shot.
Each man sized target has 3 rings in the body, the center being 0, the next ring being 1, the next ring being 2. If you miss its 5. For every point you get a half a second added to your time. The person with the lowest time at the end of the day wins. There were different shooting evolutions in this shoot.
Here's one of the shoot scenarios.
I shot the stage perfectly, meaning that I hit every target in the 0 center ring, however, I came in 4th in this particular evolution because 3 others did it faster than me, even if they didn't shoot quite as well as I did. Its a combo of speed and accuracy.. This tells me that next time I need to move faster and not concentrate on accuracy quite as much. But overall i came in 3rd at the event, which makes me feel pretty dang good.. It was awesome and challenging.
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CoF 2- Run and Shoot
Course Instructions: Run and shoot
USPSA style
Round count: 19 (or more depending on the shooter)
Instruction: Start at position A with your gun on the table unloaded with a mag next to it. You will be seated in a chair. At the sound of the buzzer you will load your gun and get up from the chair. You will engage the first two targets with two shots each*.
You will then proceed to position B behind cover** and engage the two steel poppers. Hit them until they ping or fall (whichever comes first). You will then move to position C and engage a low angled target with 2 shots. At this point you will need to move to position D and engage the two targets with cover* ** with 2 rounds each. Reload when necessary to finish the remainder of the course. Advance to position E while moving/charging hit each target with 2 rounds each. You will be at position F behind cover** and hit the steel until it pings or falls. That's it.
The object of this course is speed and accuracy.
Notes: This course will require minimum 19 rounds. Unless you miss you will just need 2 mags. If you are limited by capacity, you will need larger mags or borrow some. This course is unlimited.
* = there is no tactical order. Shoot them as you see them.
** = although there is a barricade/cover, it is there as a distraction if you will. You will shoot with cover but you will not be hit with a procedural for having your gun past the barricade/cover within reason or if your body is sticking out more than 50% out. Being "tactical" is not the object of this CoF.
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